Category: Tools

  • Katana OpScript How to

    Katana OpScript How to

    After 3 years of Python scripting, I finally reached that point where I can confidently say that I roughly know, what I am doing. Then I fall in love with Katana and while interface and node graph stuff can be accessed/modified via Python, OpScripts are – for performance reasons – Lua based. Well, off to something […]

  • stPipelineTools

    stPipelineTools

    Maya & Scene Management   While Maya gets more bells and whistles with every release it is still pretty useless in a production if there is no one, caring about all the data management. The problem is, if scene/cache imports, exports and versioning is done manually we tend to produce a big ugly mess. Especially if we […]

  • modify normal map intensity in maya

    modify normal map intensity in maya

    I have never been a big fan of normal maps. It’s difficult to manipulate them, it’s hard to guess how they might influence your shading and – probably the worst part – it’s not possible to modify their strength in maya. This is why I avoided them most of the time in favour of bump […]

  • Framebuffer Shuffling

    Framebuffer Shuffling

    No matter what you are rendering, at the end of the day you probably need to setup a nuke comp, and shuffle your framebuffers/passes/AOVs – you name it, to recreate your beauty. This is why I wrote a little script that does this tedious job for you.

  • Maya Camera Gate

    The most annoying thing on earth: The default camera gate in maya. It’s just wasting useful screen space and what the hell is this see through useful for? When I use camera gate I want to frame the shot and don’t want to get distracted by anything around it. So this is why I created a small […]

  • Firefly Removal

    Firefly Removal

    Every modern renderer has to deal with fireflies (very bright, nervously jumping around pixels). Sometimes it’s quite difficult to get rid of those and often enough very high sampling just isn’t an option within tight deadlines.