Category: Maya
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stPipelineTools
Maya & Scene Management While Maya gets more bells and whistles with every release it is still pretty useless in a production if there is no one, caring about all the data management. The problem is, if scene/cache imports, exports and versioning is done manually we tend to produce a big ugly mess. Especially if we […]
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modify normal map intensity in maya
I have never been a big fan of normal maps. It’s difficult to manipulate them, it’s hard to guess how they might influence your shading and – probably the worst part – it’s not possible to modify their strength in maya. This is why I avoided them most of the time in favour of bump […]
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Maya Camera Gate
The most annoying thing on earth: The default camera gate in maya. It’s just wasting useful screen space and what the hell is this see through useful for? When I use camera gate I want to frame the shot and don’t want to get distracted by anything around it. So this is why I created a small […]