A few months ago, I took a closer look at maya’s nucleus. I learned a lot and I thought it would be a good idea to write everything down. This is not intended to be a step by step tutorial and I’m not going to discuss every single parameter. I just wanted to throw together all the “wow, now I got it!” moments and I hope that this is maybe a good starting […] Read More
No matter what you are rendering, at the end of the day you probably need to setup a nuke comp, and shuffle your framebuffers/passes/AOVs – you name it, to recreate your beauty. This is why I wrote a little script that does this tedious job for you.
The most annoying thing on earth: The default camera gate in maya. It’s just wasting useful screen space and what the hell is this see through useful for? When I use camera gate I want to frame the shot and don’t want to get distracted by anything around it. So this is why I created a small script. I created a button and placed it in my shelf. Now I can toggle […] Read More
Every modern renderer has to deal with fireflies (very bright, nervously jumping around pixels). Sometimes it’s quite difficult to get rid of those and often enough very high sampling just isn’t an option within tight deadlines.
And there it is… The not so long-awaited sequel to ARNOLD is finally here. The egyptians were even more creative this time. Watch out for their most dangerous trap, yet and hold your breath when Arnold is rocking the tomb once again. Will he make it to the golden bat someday? We’ll see…
This ist Arnold. Arnold spends his valuable free time robbing out graves and looking for the greatest of great treasures: the golden bat. During his quest he has to deal with barriers, traps and weird creatures that try to scare him away. The Egyptians were very creative. Did you know they actually invented the Tetris soundtrack? Today the world thinks it’s russian folk music. Yeah, right…
An oldie but an goldie. We made this thing ages ago, but it’s really not that bad. Kinda fun actually. You can choose between hundreds of ingredients and additional fruits and everything gets mixed for you. It’s even telling you how bitter/sweet/sour it is and the volume percentage. It’s written in php, so nothing special required to run cocktail maker on any device you like. Sadly it’s natively only available in german […] Read More
Stefan Müller Große Düwelstraße 47 30171 Hannover firstname.lastname@example.org Haftungsausschluss: Haftung für Inhalte Die Inhalte meiner Seiten wurden mit größter Sorgfalt erstellt. Für die Richtigkeit, Vollständigkeit und Aktualität der Inhalte kann ich jedoch keine Gewähr übernehmen. Als Diensteanbieter bin ich gemäß § 7 Abs.1 TMG für eigene Inhalte auf diesen Seiten nach den allgemeinen Gesetzen verantwortlich. Nach §§ 8 bis 10 TMG bin ich als Diensteanbieter jedoch nicht verpflichtet, übermittelte oder gespeicherte fremde Informationen zu […] Read More